Meet The

Goblins

Founded in early 2026, the goblins have one main goal, which is supporting underrepresented indie studios, and helping hidden gems like this reach the audience they deserve is at the heart.


With over 20 years of experience in the games industry together, Iain Garner and Vladislav Tsõpljak were among the early pioneers of games marketing within the China market.

IainGarner

Iain is a games industry veteran who has spent over a decade championing developers from Asia and beyond. After earning a Master of Arts from the University of Aberdeen, he moved to Asia, where he cut his teeth at Tech in Asia before founding publisher Another Indie in 2014. Another Indie which would later become Neon Doctrine. From offices in China and later Taipei, he built the company into a global publishing force, backing titles such as Lost Castle, which went on to sell over three million units, alongside acclaimed releases including Yuppie Psycho, The Simulacra Series, and The Legend of Tianding.

Along the way, he became one of the industry's most outspoken advocates for indie developers, taking a public stance on platform visibility that had real world impacts for smaller developers.

Following Neon Doctrine's merger with Raw Fury and his exit, Iain co-founded Goldpact Goblins, where he serves as President. A frequent speaker at global industry events, he remains committed to elevating underserved development regions and proving that great games can come from anywhere.

VladTsopljak

Vlad is a former professional ballet dancer turned video game entrepreneur and speaker. After managing QA teams at EA and Microsoft during his dance career, he earned a Masters in Translation and Interpretation in China, where he co-founded Neon Doctrine. Over the following decade, he scaled the company into a global publishing powerhouse with over 50 titles launched and millions of copies sold.

Following a successful exit from Neon Doctrine, Vlad is now the CEO of Goldpact Goblins, a boutique services provider that offers an alternative to the traditional revenue-share model. By providing bespoke, upfront services, he empowers developers and funds to retain 100% of their revenue. A frequent speaker at global conferences like GDC and Gamescom, Vlad remains committed to fostering sustainability in the games industry and facilitating cross-cultural communication through play.

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